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Son Of Skywalker's Datapad Of Thoughts and Opinions
date posted: Sep 28, 2008 1:01 PM  |  updated: Sep 28, 2008 1:01 PM
Kotor & TFU: What Makes Their Stories So Great?
My fellow fans, bloggers, and crazy people: Greetings!

It's been forever since I last had time to sit down and write an entry for my blog, but I've finally found some time so I'm going to make the best of it. Now, as many of you remember I was really, really looking forward to the release of The Force Unleashed. On September 21, I finally found out why.

As I sat in my gaming chair (don't ask-- it's a chair made for gaming bought at Target), eating some pretzels and drinking Ice Tea I finished TFU. I sat there, musing and pondering as the credits went by; I'd recognize a name and then go right back into thinking about the story of the game. I quickly remembered all the times I said, "Oh, snap! Now that makes sense!" and, "How interesting."

But when I got up, turned off my really, really hot 360 (I had been playing that morning for two levels, but I had to keep pausing it to get ready for something I had to do that afternoon.) I thought about something that is still a burning question in my mind: What makes the story of TFU so great? Better yet, what makes the story of both Kotor and TFU so great, as they are both two of the most famous SW games ever?

Well, it's the use of the themes and character archetypes used in the movies. Both have the theme of redemption, as the movies. Kotor and TFU also contain common characters: mentors, sidekicks, lovers; these character types, too, were seen in the movies.

Now, that's easy to figure out and I'm sure we've all thought about that and seen it before. However, has anyone ever stopped to think this: Why?

Why, after all these years, are the central, simplistic, yet equally cultivating, story, themes and characters far, far away so attractive (for lack of a better word)? I suppose this is a question that only can be answered on a specific and personal basis, but I think the overall feeling is that it's just still fun; it's still easy to follow yet takes time to fully grasp.

Basically, it seems that the best stories are often the old stories with a new look at them.. Revolutionary, isn't it ;)

My next blog entry will probably be about Star Wars Celebs, including authors and such, and how amazing most are. Until next time,

SOS15 -- Signing Off!

comanderbly
That's Impossible. Even for a Computer.
date Posted: Sep 28, 2008 4:08 PM
I have not yet finished the game, but my time is divided among many responsibilities right now. My wife (who is awesome BTW) even mentioned the other day I should make some time to play the game.

Anyway I have read the book, knowing it would take a while to get through the game, I think one part of what is so appealing is the close connection to DV as the secret apprentice. Its hard to deny the attraction of playing sidekick to the greatest villain of all time.

In the end nothing beats a good story. Darth Bane PoD is a great example, a well told story crosses a lot of lines. You can follow a bad guy and even root for him when its a good story. :)
jkthunder
Seven Pieces
date Posted: Sep 30, 2008 9:40 AM
TFU is extremely dark, but like KOTOR and other great stories, there is a balance - and as you said, redemption. But above all, these stories give you lots of food for thought, and lots of directions and contexts to take them in, both in our own lives and within the GFFA. I always find new ways of thinking about the story of Star Wars, even after all these years.

I need me a good gaming chair too. LOL, and I've kept a laptop fan base under my 360, and a regular fan blowing on it :p
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