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Look, sir! Zombies!
date posted: Jul 23, 2007 12:43 PM  |  updated: Jul 23, 2007 12:45 PM
Are Video Games Art?
About a year ago, film critic Roger Ebert stated that he believed video games could not be "art." He later amended this statement to say video games could not be "high art," as he understood it.

I regret that I cannot find his original post, or his definition of "high art," but I will take two statements as his reasons why games can't be high art because: "I believe art is created by an artist. If you change it, you become the artist" and "Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices"

Let's take the first one:
I believe art is created by an artist. If you change it, you become the artist.

Any of us who have played Mario or Quake or KOTOR or Tetris knows that these games are overwhelmingly defined by the artists who create them. Think of each of those games and how incredibly, radically different they are from one another. Those deep core differences have nothing to do with choices or changes made by the player-- we only dabble on the surface.

An analogy might be a statue: The artist defines and carves the statue. It has an unchangeable shape and texture and size. BUT you the viewer can change the angle which you view it, or the time of day, or the lighting or whatever, and change your perception of the piece. This is roughly the same set of choices we have with most games. You can't change the underlying code; you can only change what the creator (or artist) has defined as acceptable for you to change.

So that statement exposes Ebert's somewhat superficial knowledge about what games are and how we interact with them.

Now the second one:
Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices.

Okay, this is trickier. We all know our favorite games let us arrive at a number of (predefined) "endings." Especially role-playing games.

However, remember that an artist created each one of these endings for you to experience, with a thought to how they affect the overall dramatic arc. Just as a movie-maker would. Because there are several possibilities doesn't mean each possibility isn't supported by the narrative, with a particular goal in mind.

I think maybe Ebert believes this "smorgasbord of choices" to be somehow happenstance or random. As a game designer, I can tell you this is simply not the case. It's an illusion created so that you, the player, feel more engaged in your experience.

A game is like a movie where the director is allowed to explore a number of possibilities for his or her narrative. Film doesn't support this kind of flexibilty, but games do. Imagine if Lucas had explored Luke's sacrifice at the hands of Vader on Bespin, or Leia's training as a Jedi, or Yoda's confrontation of the Emperor in ROTJ, or some arc of Chewbacca's that he didn't have time or money to show us?

There are any number of narrative possibilities he could explore, which could all expand on his themes of myth and hero.

Now Ebert might, maybe, take issue with that and say THAT wouldn't be art either, but... at least you can see how possibility and choice don't categorically negate "high art."

I believe the central problem here is that Ebert hasn't played many games and is probably not going to. And to really "get" games as more than casual entertainment, you kind of have to jump into the genre with both feet. It's easy to see them as fluff-- light and sound-- unless you are fully prepared to analyze them in terms of their potential for artistic merit.

Much like film. :)

Joe Corroney
Drawing in the Empire
date Posted: Jul 23, 2007 1:18 PM
Great blog, Ryan! And I agree... video games are definitely art (and take up too much of my time too) :)
comanderbly
That's Impossible. Even for a Computer.
date Posted: Jul 23, 2007 2:23 PM
Personally, its clear to me that a video game is art. Art captures something - an emotion, an idea, you name it, and it is then presented. If the people designing the game are capturing something like motion there are many ways to achieve that goal. How the designers capture and present that to the viewer is art. If you took a 10 second clip of a game that shows someone running and presented the details and features the designers made to make the motion look good I think what you would be looking at is art. In high school my teacher showed us some slides of art, one piece was a urinal. Now a urinal set up in a bathroom may not be art, but in a studio or gallery its art. I think it depends on how / what you are presenting.
Kataar
Read, Write, Watch, Enjoy!
date Posted: Jul 24, 2007 5:42 AM
If there's one thing I've learned about 'high art' in my years of university studies, is that it's an elitist idea, a way for those who read or view high art to differentiate it and themselves from everything else. Maybe this is a narrow point of view for me.

In a sense, I think many people forget what high art is supposed to be, not what they think or want it to be, and in this instance I agree whole-heartedly. Just because there is an entertainment value to games doesn't mean it isn't art or high art, just as movies are an art, just as music is an art. I am entertained by Classical Music and Baroque music, does that mean it isn't high art?
  gahmah80
Gahmah's Lair of Trauma (Blog Closed Due to Inability to Renew Hyperspace Account)
date Posted: Jul 24, 2007 7:34 AM
Pfft. Gahmah doesn't believe in high art and low art. (though many elitists would consider Gahmah's to be low art)

And yes, video games are art too. Look what companies like Lucasarts (expanding on Lucasfilm's creations, and not many movie-based games are that good) and Nintendo (Mario, The Legend of Zelda, Metroid, etc.) have gone through.

And Gahmah's guessing Ebert is one of those people that probably blame video games for some of the tragedies that happened before. (You can't blame video games, you can only blame that person for being mentally unstable. Video games don't kill people,........people kill people.)
RyanKaufman
Look, sir! Zombies!
date Posted: Jul 24, 2007 10:11 AM
Kataar: Just because there is an entertainment value to games doesn't mean it isn't art or high art...

While I agree that lots of folks use the "High Art" stick to beat others up with, I think I can cut Ebert a break. Cinema fought for a long time, and still fights, to be accepted as a valid form of art. I'm sure Ebert himself considers it high art.

Which actually puzzles me more. Ebert's no dummy-- surely he's familiar with film's struggles to be accepted as art. Why then, would he not see the same struggles and potentials in video games?
  gahmah80
Gahmah's Lair of Trauma (Blog Closed Due to Inability to Renew Hyperspace Account)
date Posted: Jul 24, 2007 11:29 AM
Why then, would he not see the same struggles and potentials in video games?
Gahmah guesses it's because he doesn't always have the time to fully experience them.

And scratch that last paragraph on Gahmah's previous comment.
The Stooge
Star Wars Joke-A-Day (gone fishin')
date Posted: Jul 24, 2007 4:13 PM
I've been following Ebert's opinions on this since the very beginning, and yours is one of the better refutations out there. Your point about authorial control is spot-on... and Ebert's attitude about multiple endings is sorta strange anyway, since he's never dismissed any movies just because they had an ambiguous ending. To my eyes, it's two sides of the same pancake.

For me, "art" = entertainment with a purpose. If a message is conveyed through an engrossing experience... then it's art. Games can be art as easily as movies (and books, and paintings, and sculptures) can be crap. I just hope future generations remember Ebert as a champion of the arts, instead of just a narrow-minded movie fan.
  Wampa_Jedi
Jedi Wampa's Playhouse
date Posted: Jul 24, 2007 5:39 PM
If I may, kind sir, add a little to your 2nd point about changing the outcome does not negate the art. There's a very famous painting that I doubt anyone would argue about whether or not it's art. It's called Starry Night by Van Gogh.

This is a painting. There's not choices as to what the guy with the gun is going to do next. The painting has been around for nearly 120 years and hasn't changed in all that time. But every person who sees it sees something different. I have a large print of this, and my wife and I talked about it. She sees a happy, warm, inviting place with lights on in the windows. I see an eerie, gloomy village nestled within imposing mountains. But it's the same painting.

(cont'd)
  Wampa_Jedi
Jedi Wampa's Playhouse
date Posted: Jul 24, 2007 5:41 PM
This, video games...it all comes down to 1 thing: perspective. Physical perspective. AND mental perspective. An artist knows what he intended, but he doesn't run around telling everyone who sees something different that they're wrong. He lets the viewer/reader/player have their own sense of the work. Paintings, music, books, video games. It's the same for all of them. I

So Roger Ebert is Ok if video games don't meet his definition of art. That's his perspective. Doesn't mean his is the only - or the right - perspective for everyone, though...
Halagad
Only Sith Deal In Absolutes!
date Posted: Jul 25, 2007 12:33 PM
Cool blog, Ryan! If the summary of Ebert's opinion is accurate, that's a sadly stilted view of art. I'd say you defended your craft's right to the status of high art well.

For the record, lots of other forms of entertainment have used the "choice" model to create "high art." As a long-time fan of pick-your-path books, the universally recognized "high-art"ness by literary critics of Julio Cortazar's Hopscotch comes first to mind, but we also see examples of this method as the potential future of storytelling in Scott McCloud's Understanding Comics.
Halagad
Only Sith Deal In Absolutes!
date Posted: Jul 25, 2007 12:33 PM
And finally, the highly enjoyable film Run, Lola, Run (in which we see the same story play out three different ways due to a small but pivotal choice made by the heroine each time) arguably falls within this same genre.
The Stooge
Star Wars Joke-A-Day (gone fishin')
date Posted: Jul 27, 2007 6:19 PM
Run, Lola, Run (in which we see the same story play out three different ways due to a small but pivotal choice made by the heroine each time) arguably falls within this same genre.

Hey, great point, Abel! And RE gave it a thumbs up. :D
Rainbow Droideka
Aren't you a little short for an egg?
date Posted: Jul 31, 2007 2:28 AM
I believe the central problem here is that Ebert hasn't played many games and is probably not going to

That would appear to be the central problem. I would, in fact, go so far as to say that stuck out to me as the obvious problem almost as soon as I read those statements of his.

We know that what you do is art! I wouldn't spend too much time worrying about the opinions of people who don't even try to understand what it is. Asking someone who never plays video games whether they're art is like asking a deaf person if music is art. If the person is open-minded, they'll take your word for it, but it they're not so open-minded, it's going to be hard to convince them.
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