
So begins a new mini-series on the Modern Gaming Revolution
The world of gaming stands upon the threshold of revolution yet again. This year the sequels to the world's most successful consoles have already been released. But interestingly for the first time Sony, Microsoft, and Nintendo can't seem to agree on exactly which direction the next gaming technology is going. Microsoft rushed to the market already last year, a somewhat incomplete picture of the future of gaming. The 360 came with enhanced graphics, a new IBM processor, phenomenal online play and built-in wireless controllers. Of course it also came with numerous bugs and errors that would take many months to expel from every 360 on the shelves. Despite it's advances the Xbox 360 still lacked a new medium for it's software, instead of updating directly to the up and coming HD-DVD Microsoft chose to play it safe and simple and stick with the standard DVD thus limiting the capacity of the software. While other systems that are incorporating new mediums can expand the amount of storage available to developers on a single disc, Microsoft left it all the same forcing developers to find new ways to crunch their files to try and cram all they can on a single disc. Sony on the other hand took it a little ####her, they waited, whether it will pay off is still to be seen, but in any case they waited to release their system in order to perfect new technologies and work out the kinks before sending it to consumers. The Playstation 3 uses Blu-ray discs for it's software, which allows developers 5 times the space available on a standard DVD. My theory: Xbox 360 looks good now but the fact is developers are dangerously close to fulfilling the maximum potential of the DVD disc. Within the next years we will see Microsoft developers work around this but at the same time developers for the PS3 will have 5 times the space to work with, which in the long run will give Sony the technical advantage to visually dominate Microsoft.
At least for this round.