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From the Remnant
date posted: Dec 19, 2008 10:27 AM  |  updated: Dec 19, 2008 2:50 PM
Game Oddities
Well, games are fine. I love them. Beside playing them alot I also want to become a game developer once a day, but thats another story. Games makes fun even games with violent content, even when some people in germany try to forbidd them. But games can also be strange. Beside strange quests or puzzles or some curios oddities like Gizka that are fun, there are oddietes that realy destroy a game. We may love story-driven-games but in Star Wars this is something special, because these where considered Canon. But what is realy canon in this games. Do the story develop because the player plays the campaign or would it happen that way anyway?

Often I think that game developers just get a contract "make a cool game". So they take elemtens from the SW-Universe which are cool. But they don't care if this actuall make sense. Or why do you think that in every secound game Bespin appears, when you learn from other sources that it was a small, nice back-water world until Vader arrived (I wrote the german article in the jedipedia)? Also why should Thrawn just came back to the known Galaxy to fight Tyber Zann, when he is already in the Unknown Reagions? Answer: Because it's cool... AND it doesn't make sense.

Am I the only one who find the middle-scale military operation on Wayland, nine years before its actuall discovery, odd?