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Moose Poodoo
date posted: Aug 22, 2006 1:30 PM  |  updated: Aug 22, 2006 7:56 PM
Stoopid Space Tricks, by Dark Moose
Yessir, another perspective on BF2 glitches in all their glory. Been playing Battlefront II for nigh on a year now. That's plenty of time for me, and others, to find almost every little nook, cranny, and funny little apparition the game has to offer.

I've seen a friendly Rebel ship chase down and dispatch its own Y-Wing.

I've seen Sep Bombers that get stuck in some sort of "space glue"...just hanging their motionless as a space battle rages on around them, firing all the while so as not to look totally lame and awkward.

I've seen AI players get killed, and just sort of...stand there. Dead.

I've had a little trouble getting my lightsaber back after I threw it into Palpy's midsection.

I've had the sound go funky, which had the cool side-effect of giving my hand-blaster a silencer.

I've even just exploded or died for no apparent reason. Dunno - thay might just be my fault. Maybe I need to take better care of myself.

I've seen glitches, bugs, ghosts, ghouls, flutters, hiccups, and noids. I've been through the desert on a horse with no name, I've seen fire and I've seen rain, vini vidi vici, yada yada yada...

Anyway, the way I look at it...


Glitches Make the Game More Fun...


(1) Go Trojan

Did you know you can fly your starfighter inside the superstructure of a Republic Cruiser? And I don't mean into the hangar.

Yep. Space Felucia is the only one I've found where this works. Fly the ship of your choice (I like the troop transport because it's slow, so you can sightsee a little) out of the Hangar Bay (either side, Reps or Seps), and over to the starboard side of the Republic Cruiser. Just forward of the engines, at the base of the bridge tower, you'll see a spot where one of the large guns would be. On this level, there's only one large gun on the starboard side, set forward, so the one aft is empty.

(By the way, to you land-locked dirt-lovers, starboard is the right side, port is the left, from the perspective of being on board and facing the bow. No, the other bow.)

Just fly right on into that spot. You'll emerge, unscathed, inside the ship. To your left will be the engines, and to the right will be some curious sights. Basically you find yourself inside a wireframe outline of the ship, and the hull is completely transparent. But if you look forward, you'll see the cluster of rooms usually visible only from the inside - a miniature shield room, engine room, hangar bay, life support room, and central auto-turret room, all just hanging there in apparently empty space. As you fly around inside the ship, you can pass by these and look in from the other side. Be careful, though - they have just as solid walls from the outside as they do on the inside, even if you can look right through as if they weren't there. So no, you can't fly into the hangar from the backside. You can, however, actually disable the shields by crashing into or firing on the shield room. Usually in one or two hits. Great if your a Sep, not a great idea if you're a wayward clone.

By the way, you can likewise fly in from the other side, same approximate spot mirrored on the port side of the ship. You can literally fly through the ship, and emerge from any point, given that you can see through it. If you can't see through it, chances are you can't fly through it. But it's an interesting ambush trick to emerge suddenly out of the bow of the ship on some hapless passerby. You can even shoot through the ship - they can't see you or touch you, but you can get them.

Last night I flew a Sep bomber into the Rep Cruiser, took out the turrets, big guns, shields, engines, life support and auto-turret control all safely from inside the confines of their own hull, all in about 90 seconds. One hit for the shields, two for the life support, one for the engines, one for the auto-turret, and then just taking out each gun emplacement, one by one, from underneath.

It was evil, I tell you. I was some sort of funky Trojan Moose.


(2) Go "EVA"

That's right, you've heard correctly, you can in fact space walk. Not just space walk, you can space jump, space run and pretty much space die in any fashion you see fit. Cuz...what else are you gonna do?

You may have heard that on one of the levels, I think Space Mygeeto, this scenario works best. Fly your ship to the port-side edge of the Sep hangar and land. Then take off.

Then land again. Then take off. Then land. Then take off, land, take off, land, take off, land, take off, land, take off, land....you get the picture. Each take-off brings you closer to the hangar bay shields, until finally you find yourself taking off and landing outside of the hangar. Each take-off now moves you forward in minute fractions, probably the in-game equivalent of about 6 feet or so. Each landing cycle puts you in a brief freefall. If you do this, by the way, from the port side of the ship, you find yourself inching ever closer to the Sep Frigate (the smaller oval-shaped Banking Clan "comms" ship) holding station just in front of and below the Sep Cruiser Hangar bay. (Best to set options for assault levels to give you lots of time, gives you a little cushion to achieve this before the level ends).

You can soon (I say "soon"...you've got 15 minutes to spare..er..waste, right?) find yourself over one of the wing-like extensions from the side of the Sep Frigate. All you have to do is let your ship gently free-fall next time you are in "land" mode, and it will land on the Frigate.

Get out. Walk around. The place is amazingly large, much larger that you can tell from your cockpit. Notice you have not undergone the painful decompressive explosion most species encounter in the vacuum of outer space. Well-done. Take a walk down the "wing" to the central hull area of the ship. You might notice that you are knee-deep in wingness. It's a graphics thang. Apparently the Sep Frigate is a bit..."soft" in spots.

Once you reach the primary fusilage, you can hop down a level to the lower hull and walk for a bit. Then, as if making things solid costs development dollars, you suddenly run out of solid ship, fall straight through to your icy, solitary doom. Or perhaps your fiery re-entry doom. Whichever you prefer.

Now really, you can do this outside of any capital ship - Imp SD's, Rebel Cruisers, whathaveyou. Mygeeto, if I remember correctly, is the only one with a Frigate conveniently placed outside the front door, though. That doesn't mean you have to land on something else, mind you.

You could opt simply to land on the outside of your own Cruiser. That being said, it's fun to try the same thing to walk around under immense eaves of a Star Destroyer hull. Get outside the hangar bay, you'll find a comfortably wide sidewalk of sorts on which to land your TIE fighter. It's a nice place for a picnic while you fire idly at passing ships with your blaster and grenades until your ammo runs out.

Unfortunately, its a bit boring to do this outside a Rebel Cruiser - nothing to stand on, don't you know. But on Clone Wars levels, you can walk around outside on the Republic Cruiser - nearly the entire length of the ship, as a matter of fact. Which is particularly cool because you can loiter around until a Sep ship kamikaze's into you, or you become victim to random salvo's of missiles. If you're into that sort of thing.


(3) Jump Ship. No Really.

The wierdest things I've tried with this trick is what I call "ship hopping". I believe this might also work best on a level like Space Mygeeto, or Space Kashyyk. Look for a level where the Republic Cruiser is situated over one of its own Republic Transport Frigates (the other, smaller "Acclamator" class isosceles jobbies). Grab a ship (Sep or Rep), and do your land/take-off/land trick until you're on the lip of the hull just outside the Rep Cruiser hangar bay. Walk toward the bow (no, the other bow - you know..the one without engines) until you can look down and see the Republic Frigate far below you. Do something stupid and jump off the edge.

You'll float...ok fall...down about 10 stories to land rather stiffly on the hull of the Republic Frigate. Spread out a towel, apply some sunscreen, plug in your Fi-Pod, catch some unfiltered UV.

A couple of variations on this comes from playing the Rise of the Empire game-within-a-game. On "A Desperate Rescue", the space level over Coruscant, do your freefall down to the Republic Frigate below. If you time it right, and if you have any health left (which is possible if you bend your knees just so), you can make one more leap of stupid....right down on top of one of those Trade Fed donuts you can see far below. There's one that moves back and forth about 20 stories below the Frigate. Timing is important, otherwise you'll miss it and, again, plunge to your fiery re-entry death. Or so we are left to believe.

Problem: Trade-Fed donut is moving. Something wierd about moving ships I've learned - you're falling, but not moving the same direction or speed as the ship moving laterally. So even once you land and stand up, the ship moves right on out from underneath you, like a great big durasteel rug. That'll learn yez for bein' stoopid.

What, if all the other clones jump off a ship, you have to also?

By the way, same thing can be done on the Yavin Space level (I think it's titled "Revenge of the Empire") of the Rise of the Empire series of levels. Land your TIE on the edge just outside the Imperial SD hangar bay, take a swift jog (you don't have much time) aft, to the stern (no, the other stern..the one with the engines) until you find yourself over the path of one of the escaping Rebel Transports. If you time your jump correctly, Space Olympian, you'll land on the hull of the Transport, just in time for it to slowly roll on without you and spill you off the back end. And then, young Jedi...you will die. Again. So there ya go.


(4) Harry Potter Hideaway

For your next sabotage run on the enemy ship, try this one out. Do your thing, kill kill kill, make your way back to the shield room. Someone is bound to come looking for you, you've just waltzed through the cafeteria leaving a wake of destruction.

Go down the left (port-side? ok whatever) flight of stairs. Now carefully, step off the walkway onto the circular grating that surrounds the central shield generator housing diddlybopper thang. Turn toward the staircase you just went down. Place yourself just under the topmost step, and walk forward. Ta-da - you're under the staircase. You just walked through a wall. You're a total mutant freak, and Dr. Xavier has a special school for you somewhere.

Notice that, just like flying around inside the Rep Crusier, the deck above you and the staircase are now all totally transparent from your vantage point in your Harry Potter-esque hovel. Advantage: you. See, when Joe Enemy walks through the door, he can't see you. But you can see him. He acts like he can sense you, but whadya know, he's not looking for you under the staircase. To his little AI brain, he saw a blip go in here, but lo and behold, you done distapeered.

And now you can take your evil, sweet revenge on the enemy. Fire upward into his tuckus. All of a sudden, though he may not see you specifically, he knows the carpeting is trying to kill him. So he fires wildly into the floor, but can't reach you through the barrier that separates him and you. But you, however, can harass him until he's a smoking pile of circuits and/or meat.

When you're done being a sadistic bastage, your final freaky mutant trick will be not to return to your point of entry, but to leap magically up, and land on the floor above you. Check your hair, straighten your collar, step over the body, get back to business.

Now these are just some of the funky things you can do in Battlefront II. Lots of them you may have already heard of. Surely none of these are intentional, and none of these are even major glitches - they are representative of the things left over from development that, well, would take some geek playing the game 10,000 times to find.

Being in the software development/consulting world myself, albeit not in gaming, I've learned there's another word that appropriately rhymes with "glitch". See, folks luuuuve to complain about how "buggy" some games are, but what I don't think they understand is that games, at least to my untrained eye, entail far more complex interfaces and functionality than most software you'll ever see in big enterprise business - software that billions of dollars relies upon, even. So maybe what they don't realize is that any scrap of code is in some small way buggy. Lots of times it's buggy because the user is actually, such as in my case, the "mis-user". Personally, I like to think of it as more glitches in the Moostrix.

Anyway, I like the game with all of its idiosyncrysies, which isn't really that many. I think that now, after a year's worth of trials, the folks at LucasArts can take a bow.

No, the other bow.

DM out

  Clone Commander Cody Unit 2224
I wasn't a hero. I worked for a company of hereos.
date Posted: Aug 22, 2006 1:37 PM
I want battle front 3 tto come out. Nice glithches. I found thoose with my friends online. hard to find.
  Japanese Fett
date Posted: Aug 22, 2006 1:43 PM
Wow! You get a lot of glitches!
Spread out a towel, apply some sunscreen, plug in your Fi-Pod, catch some unfiltered UV.
Funny!:^O
I'll try to do all those stuff you told me.

Sayonara, & MTFBWY
  zach starwalker
date Posted: Aug 22, 2006 1:45 PM
i havent heard of those before i wonder if there are any others. theres a funny one on polis massa where if you use the invincibility cheat you can hear the people choking while they walk out side of the station or where you fight with the tanks. and if you use the same code on naboo you can hide under water and shoot at people. they cant hit you it works best if your partly out of the water because if your always out of it then it just doesnt shoot
The Dark Moose
Moose Poodoo
date Posted: Aug 22, 2006 1:50 PM
a funny one on polis massa where if you use the invincibility cheat you can hear the people choking while they walk out side of the station or where you fight with the tanks

Bah :0) I always wondered which hapless LA person's choking they recorded for that sound effect. Hopefully it wasn't from a brainstorming session :0)
  Kenobi-fan
The Jundland Wastes Journal
date Posted: Aug 22, 2006 1:53 PM
Awesome blog, Moose...news you can use. I've been having a blast playing BF2 and I've noticed some odd things too. My favorite so far is watching the Tie Bombers attack their own Star Destroyer (although watching the enemy troops on Naboo trap themselves along one particular palace corridor so you can take them out one at a time or in one fell swoop is fun too). Great! :D
The Dark Moose
Moose Poodoo
date Posted: Aug 22, 2006 2:04 PM
(although watching the enemy troops on Naboo trap themselves along one particular palace corridor so you can take them out one at a time or in one fell swoop is fun too).

Wha? Rella? I haven't heard of this one....interesting. Is that in a certain mode, like liveplay or splitscreen?

By the way, I should have mentioned that all my glitches are XBox-based - might not appear on other platforms, or maybe so. Dunno...
  rj_peters
Memos from the Imperial Finance Department
date Posted: Aug 22, 2006 2:11 PM
'Buggy' would be stuff that brings the game to a screetching halt. "Mesa broken!" The stuff you've described are fun little glitches that are fun to discover and exploit.

I rented BFII and played it for a week or so. I had a ton of fun, but absolutely needed to be invincible at all times. Whenever I tried to play for real, it was sad. So very sad. I have no reflexes for shooter games. I think I need to travel back in time and practice on Castle Wolfenstein to get myself started on the right track.
  Kenobi-fan
The Jundland Wastes Journal
date Posted: Aug 22, 2006 2:12 PM
Is that in a certain mode, like liveplay or splitscreen?
Nope, just single-player - galactic conquest. It doesn't matter who you're playing. It's not all of them but it can be a lot at times. They all just seem to want to run through the wall. At one point I found my own troops doing the same thing - it's really weird. If you can keep the command post closest to this spot under enemy control when capturing the rest, it heightens the problem as they all seem to want to run over there. I'll see if I can pinpoint the exact location for you. It's great!
The Dark Moose
Moose Poodoo
date Posted: Aug 22, 2006 2:38 PM
'Buggy' would be stuff that brings the game to a screetching halt.

True - especially the bane of many a PC gamer.
  Japanese Fett
date Posted: Aug 22, 2006 3:44 PM
How do I get into space by myself? You know, without a ship to fly in? Is this even possible!?!?!?!
The Dark Moose
Moose Poodoo
date Posted: Aug 22, 2006 3:53 PM
How do I get into space by myself? You know, without a ship to fly in? Is this even possible!?!?!?!

Well...yes and no. No, you can't just walk out an airlock, so its not possible to leave without a ship. Yes, you can land your ship outside and step out, however. Works best if you start on a RepCruiser or Imp SD, because you're guaranteed a nice place to start outside the ship. Just get out of your ship once you're outside. You can land on the platform just outside the hangar, or if for some reason you want to go out big time, you can just jump over the edge into oblivion.

Wierd thing about BF2 Space - there's definitely a "Down", and lots of gravity.
  jedimaster13109
Meditations of a Star Wars Fan
date Posted: Aug 22, 2006 6:51 PM
Nice finds Dark Moose, I had once noticed I had flown into a Separitist Frigate in a similar way. What system is this all for though?
  YoshiYoda
"No Slotting, No Disintegration, No Accidents." - "Not Even a Good Slap?"
date Posted: Aug 22, 2006 7:10 PM
Funny blog, DM! :^O I have preformed 1, 2, and 4. :D



Though this isn't a glitch, it's still fun.


1. Go to the "Death Star" map

2. Spawn at the docking bay (Empire) base with a rocket launcher

3. Walk out of the large doors (not the doors leading to the Rebel base)

4. Walk through another large set of doors that leads to a large drop with a bridge

5. Launch your teammates off the ledge with your rocket launcher!!



jkthunder
Seven Pieces
date Posted: Aug 22, 2006 7:20 PM
I've been through the desert on a horse with no name

Poor horse never had a chance. That must've been ugly.
The Dark Moose
Moose Poodoo
date Posted: Aug 22, 2006 7:37 PM
Nice finds Dark Moose, I had once noticed I had flown into a Separitist Frigate in a similar way. What system is this all for though?

Cool, I'd like to try that - was it like what I described? Did you see any of the rooms and stuff? Mine is on Xbox, by the way...

Poor horse never had a chance. That must've been ugly.

You don't see that every day in the desert, lemme tell ya.

Launch your teammates off the ledge with your rocket launcher!!

yeah, one of my favorite activities is to play as Luke on the Death Star level, turn on the "Force Push" power, and toss Stormies, and most especially Palpy, over the edge repeatedly.
  YoshiYoda
"No Slotting, No Disintegration, No Accidents." - "Not Even a Good Slap?"
date Posted: Aug 23, 2006 4:50 AM
yeah, one of my favorite activities is to play as Luke on the Death Star level, turn on the "Force Push" power, and toss Stormies, and most especially Palpy, over the edge repeatedly.

That's what it was!! I kept on thinking: Back when I did that a few weeks ago, I captured the Imp base before I ran in and did that. That was stupid... The Imps have rocket launchers too..

Thanks, DM.


So that means you must play as Skywalker if you wish to do this correctly. :D
  Darth shadow85
date Posted: Aug 23, 2006 5:55 AM
there is this glith what u probaly already know about but if ur palpatine adn do force choke on an enemy and then change to lightging u can eletricoute and choke your enemies at the same time :P
  son of mace windu0
date Posted: Aug 23, 2006 8:11 AM
i got 1 word for these glitches........................whao!!!! man i think ill try it man especially the space walk . thx im new to the game so it will b pretty cool.:O
  son of mace windu0
date Posted: Aug 23, 2006 8:12 AM
:O
  8165826
Blogs, blogs, and more blogs.
date Posted: Aug 23, 2006 8:36 AM
I tried going into my ship on the PS2 and it didn't work. I guess it only works for X-box.:|
The Dark Moose
Moose Poodoo
date Posted: Aug 23, 2006 9:32 AM
that musta hurt :0) It may not work on the PS2, of course, but it does have to be done right in the right spot, where the aft most big guns would be if they were present on the Space Felucia level.

Another interesting thing I forgot to mention. If you get lonely standing out on the Sep Frigate, next time try bringing a Troop Carrier LAAT/i. Since it's a mobile command post, your buddies will start materializing right there with you on the hull of the space frigate.

They're probably going to be a little confused.
  Thoraxe
date Posted: Aug 23, 2006 9:51 AM
great blog dark moose. The only glitch i personally found was in jabbas palace. fall into the rancor pit and let it pick you up, pause the game while you are in his hand and use the respawn option. out of your body will fall numerous health, ammo, and other packs
  artoothreepio12345
date Posted: Aug 23, 2006 10:31 AM
I tried getting in the rep cruiser but I uhhhh..... kinda...... sorta........ missed. Must I speak the results?
  son of mace windu0
date Posted: Aug 23, 2006 10:58 AM
yes speak of emB-)
  son of mace windu0
date Posted: Aug 23, 2006 10:59 AM
w8 y r we turning against our own men sure they will kill the jedi but cut em some slack
  son of mace windu0
date Posted: Aug 23, 2006 10:59 AM
they r clones!!:_|
  artoothreepio12345
date Posted: Aug 23, 2006 11:03 AM
well, I 'sploded... the brightside? There was non :_|
  Thoraxe
date Posted: Aug 23, 2006 11:41 AM
you can also go in and out the engines
  son of mace windu0
date Posted: Aug 23, 2006 12:22 PM
yeah that is cool i like the space 1 i did it !!!!!!!! but it only lasted 2min
  ywingempress
Shroud of the Dark Side
date Posted: Aug 24, 2006 4:40 PM
Nice finds! The Trojan one reminds me of a similar thing in the X-Wing and TIE Fighter games where you can fly inside Star Destroyers if you shoot off the missile launcher (on the very front of the triangle). Same thing inside - inverted normals, transparent hull, but still collision detection. The best way to kill 'em was to fly inside and just sit and fire away. When it finally died, it became interesting, as it started spinning out of control and you had to make sure you didn't crash into any of the invisible walls. But then it explodes and you're fine. Hehe. :)
marybrainchild
SidiousSith's Holocron
date Posted: Aug 24, 2006 6:29 PM
Cool stuff!! By the way, the jumping ship trick does work on PC. Very fun! :)
  jedimasterninks
date Posted: Aug 24, 2006 6:39 PM
Wow, thanks a bunch, great job finding these (how long did it take?) They all worked %100!!! Thanks again!
  Ylesian Huts
date Posted: Aug 28, 2006 11:48 AM
I was playing a space battle on Battlefront II and I brought a republic transport into the imperial hanger, as I was about to land I hit a ship and was shot back up I hit the ceiling and it automatically went to land again but instead of landing on the floor I went right through it and went inside the wireframe of the Star Destroyer..of course it was awesome. I was able to shoot out the sheilds , sensors array, and communications relay from the safety of the inside.
  Ylesian Huts
date Posted: Aug 28, 2006 11:48 AM
Another glitch I found was still in a space battle, flying a CIS Strike Bomber at full speed into the enemy hanger, after hitting a few walls I quickly found myself, (an ingame equivilant) miles and miles from the battle, before I blew up, I put in the invisible cheat and found myself flying back to the battle for 8 minutes. I eventually lost but what the hay, is was fun.

It may not be a glitch but I keep hearing that people hear Order 66 being given when a hero and their own troops turn on them, but I haven't actually seen it, has anyone else?
  Ylesian Huts
date Posted: Aug 28, 2006 11:49 AM
invisble is supposed to be invincible
  Darth Patrick4
Ramblings of a Sith Lord
date Posted: Aug 28, 2006 1:11 PM
thats really cool. nice finds
  Lieutenant Daloris
The Blog of a Stormtrooper
date Posted: Sep 03, 2006 3:27 AM
LOL!
  yoda´s waiter
Not if anything to say about it I have!
date Posted: Sep 16, 2006 8:33 AM
A neat trick whilst you're running along a Star Destroyer or a Venator Class ship is to fire at the hull and see the shield flare up right beside. Now that's one cool visual.

I also discovered that you can run through the shield. So it begs the question: Why does it take tens of proton torpedoes before you get through a shield yet a dude with his blaster can pass through it unharmed? ;)

Also, if you're on a Venator, try running to the engines. The scale is frikkin' impressive I tell ya.

Also, at the engines, you tend to swim a bit ;)
  Thoraxe
date Posted: Nov 28, 2006 2:59 PM
I found that you don't have to only fly in a rep capitol ship it works on star destroyers if ther are missing turbo laser turrets
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