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Fragments from the Mind's Eye
date posted: Jul 27, 2006 6:41 PM
Origin of the Rookies
By now, those extremely well-versed in the expanded universe of the late 1980s should recognize where Rookies finds its origins. Or its partial origins, at the very least. Rookies: Rendezvous was an original story, but Rookies: No Turning Back is credited as being based on a scenario by Curtis Smith.

Those whose libraries date back to 1987 should dust off their copies of the original Star Wars: The Roleplaying Game rulebook from West End Games. Curtis Smith was the author of Rebel Breakout, an introductory adventure meant to set six player characters along a path that would have them join the Rebellion.

Now, Rebel Breakout starts rather abruptly - with the would-be Rebels spouting expository dialogue (courtesy of an adventure script that players are encouraged to read aloud) as they enter a decrepit mine built into Mesa 291 on the simplistically-named "Bothan's Planet." That's precisely how I gamed it many, many years ago with a group of players who went on to develop a very memorable cast: a Gambler, an Outlaw, a Bounty Hunter and an Annoying Squib who would become better know as Raal Yorta, Kestrel, Sammie Staable and Smileredon-Verdont.

This particular group of players began gaming in November of 1993, and we played for several years, and there was an instant chemistry and character dynamic that I hoped to capture in this strip. Whether playing store-bought adventures or homebrew scenarios, it tended to result in a really fun evening's worth of storytelling entertainment. Back then, I would take copious notes of the night's proceedings, realizing that they made for fun reading after the fact. I filed in the back of my head that some day, I'd tell the story of Raal, Kestrel, Sammie and Smiley to a larger audience.

The webstrip format offered the perfect opportunity for that, because RPG scenarios by their nature weren't epic, but additive - they were character-driven small stories that eventually wove into a larger tapestry. They were very much like episodic television, where a small story would add another chapter to the whole, even if it was largely self-contained.

So, that brings us to Rookies. These four Rebel-wannabes are working their way through old West End Games-era expanded universe tales. These webstrips are adaptations of a sort, since they use the settings and scenarios of the original adventures as building blocks, but they're new stories, since these characters will react to the scenarios in a manner that is unique to them. Does this mean that the Rookies version of certain WEG events become the de facto canon version of the story? Maybe. I'll let readers decide, after all the Rookies are playing in the periphery, rarely affecting the big picture. I'd hate for my little stories to take away the anonymity of a what previous encyclopedias and sourcebooks have simply called a "Rebel mission," since that vagueness allows all gamers out there to fantasize that it was really their group who carried out a particular task.

Now, am I just being lazy and going through adventures scene-by-scene, turning them into webstrips? No. There's a lot of editing, trimming and modifications required to turn a gameable adventure into a readable story, and you'll see that here with No Turning Back. And future Rookies stories will sometimes be based on adventures, and sometimes be wholly new stories required to bridge certain gaps. The next story, tentatively titled Rookies: Day Long Remembered, for example, is an original tale.

Back in the day, I served as gamemaster for this particular group. My friends played the main Rookies - Parris as Raal, Ariel as Sammie, Orrin* as Smiley and Kathryn as Kestrel. "Kestrel" had a different name back then which I wasn't about to use in an official story due to copyright concerns. Also, there was a fifth and sixth Rookie that may or may not enter the picture in the future. We'll have to see.

* Orrin may sound familiar... his full name, Orrin Marko, became the basis of Orrimaarko, the Dresselian commando.

Here's what I hope to do. Once No Turning Back wraps up in October, I'll turn over the art reins to a new artist but continue writing about these characters. And maybe, if their adventures continue, you'll see them rescue Adar Tallon from bounty hunters, supply the Rebellion with experimental B-wing fighters, or encounter a strange Force-sensitive coral in the shallow oceans of a watery planet. I think it's a fun way to serve up some older, obscure EU to a modern audience.

And heck, I just really love writing these guys. They are, literally, old friends.

As always, I welcome your comments. Please let me know what you think!

ph


Joe Corroney
Drawing in the Empire
date Posted: Jul 27, 2006 7:05 PM
Wow... I *actually* remember playing Rebel Breakout from the SW RPG core book in 1988 or '89. My original copy still has notes and sketches scribbled all over those pages.

I also clearly remember rescuing Adar Tallon from Tatooine Manhunt (and blowing up IG-88 with a thermal detonator). Those were the days... :)

(hobbles back to his drawing table with his cane)
  Wampa_Jedi
Jedi Wampa's Playhouse
date Posted: Jul 27, 2006 7:42 PM
This is fantastic. I hope your friends appreciate become 'real' characters in the Star Wars mythos, and I have to give you a tip of the hat for remembering the good times you had. Thanks for sharing them with us.


Do you know if there's any chance the webstrips might be collected at any point? Even if not 'published' per se, maybe just collected more than one to a screen? I just started getting into Rookies with the new series, and trying to read the last one, one strip at a time, was tiring. Of course, I've gotta give y'all some $$ before I can get caught up anyway.

Great job. Keep it up... ;)
  jSarek
jSarek's Infonet
date Posted: Jul 27, 2006 8:53 PM
Okay, I have to admit...on some level, it DOES bother me that there're going to be canonical versions of what happened in some of those adventures, for exactly the reasons you give. Even with the Rookies on the periphery, there are some things that just wouldn't happen twice, like saving the B-Wings or rescuing Tallon. Thus, if the Rookies do it, it'll only be the Rookies that did it.

On the other hand, SOMEBODY had to canonically do it, I suppose. Mixed feelings all around. You must do what you feel is right, of course.

"Kestrel" had a different name back then which I wasn't about to use in an official story due to copyright concerns.

I don't suppose you'd use it in an unofficial blog, though? ;) This has me very curious.
  YoshiYoda
"No Slotting, No Disintegration, No Accidents." - "Not Even a Good Slap?"
date Posted: Jul 27, 2006 9:28 PM
Great blog. It was very interesting to read about your experiences. :D


The next story, tentatively titled Rookies: Day Long Remembered,

Can't wait!



I found Waldo! ;)
Pabawan
Fragments from the Mind's Eye
date Posted: Jul 27, 2006 9:59 PM
Okay, I have to admit...on some level, it DOES bother me that there're going to be canonical versions of what happened in some of those adventures, for exactly the reasons you give.

It's a lot like my resistence to accepting a canonical gender for Darth Revan, because I like to imagine the version that I played -- which was female -- was the real deal. But when it comes to game-related stories and lore, be it electronic or dice-and-paper based, there always has to be some compromise between direct first-person experience of a storyline, and what the 'galactic history' ends up recording as fact.

Pabawan
Fragments from the Mind's Eye
date Posted: Jul 27, 2006 9:59 PM
That said, there are some steps I can take to help keep the Rookies in the periphery, like trying my darndest to make sure no one else uses them in the EU so they can be blotted out of anybody's 'personal canon' by simply ignoring a single source.

Yes, I have given this a lot of thought!

ph
eddie
Obsessive Fanboy Eddie and his Timeline Chronicles
date Posted: Jul 28, 2006 1:12 AM
I think it is marvelous that these unnamed characters finally have a name (that way I can incorporate these events easier in my little timeline, which should still be completed around 2036 or so....)

Anyway, I will follow the adventures of the Rookies with great interest!!!!
the_wookiee_has_no_pants
Pantless Wookiee
date Posted: Jul 28, 2006 4:36 AM
I like what you're doing with Rookies, which I am a fan of. I like the drawing style, the characters, and the story so far. But what I like the most is what I think i the essence provided by RPG scenarios.
the_wookiee_has_no_pants
Pantless Wookiee
date Posted: Jul 28, 2006 4:37 AM
I like the non-epicness and focus on character development that RPG scenarios facilitate. I think there is too little of this kind of stuff in the corpus of Star Wars lit, and it's the kind of SW-narratives that I like the most. So I fully supprt the idea of making comics, shorts stories etc. that are based on scenarios, and that there are canonical versions of scenarios. Especially when these are good scenarios - such as many of the scenarios from the Adventure Journal, which are just waiting to become adapted into short stories or comics - it's great to se them become part of the official continuity.
the_wookiee_has_no_pants
Pantless Wookiee
date Posted: Jul 28, 2006 4:39 AM
Oh, and I agree with Eddie on the naming the unnamed character thing.
Bubba1227
Ramblings of a Completely Unofficial IA Engineer
date Posted: Jul 28, 2006 5:08 AM
Ah, yes... the good old days. I was one of the late bloomers, having found the WEG RPG long after it had first come out. However, I was able to use it as part of my work with disabled kids, to bring them into situations where they were able to work together and achieve great things, if only in the Star Wars universe. It was great fun, and a fun challenge, and the kids literally grew with each session. Just another way Star Wars made life better for people.
Hedec Ga
War Journal of Hedec Ga
date Posted: Jul 28, 2006 6:14 AM
Fantastic blog! I had no idea! Mainly because I've never actually played the Star Wars role-playing game because, as much as I might like to, none of my friends have the patience or discipline to sit down, learn the rules, and play on a regular basis :8} So, in that respect, this is my chance to experience those adventures with a group of characters that I really love! It's really awesome that you turned you and your friends' "fan creations" into canon. I hope they shout your praises for a very long time because of it :D
Korpil
A Verpine's blog
date Posted: Jul 28, 2006 7:16 AM
It's a lot like my resistence to accepting a canonical gender for Darth Revan, because I like to imagine the version that I played -- which was female -- was the real deal.

Or the fact that "my" Kyle Katarn is evil!

But anyway, I just love these adventures, they remind me of my RPG period where every Saturday we religiously sat in my parent's home to play until dawn.

Also, specifically for the B-wing situation, you could have the Rookies have a different approach to the situation, or possibly be in a differerent angle, just like you had the X-Wing game let you be inside the fighter escorts to the ship...
janlomona
Smugglers Rants
date Posted: Jul 28, 2006 7:49 AM
We clearly think along the same lines, because the core of my site Lightsabre is built on fanfic from 1982-1989, and RPG from 1988-1995. The RPG's were amazing, and like you said were like weekly episodes, concentrating on closer relationships - a bit like they did on Star Trek at it's best.
We never played the printed scenerios because we already had our own sector from our written and audio stories, and so lived in and expanded upon that.
Now, if the writers of the SW TV show roleplayed their scripts it might add a touch of 'realness' to the proceedings!
Great blog, nice to know there are others who fondly remember WEG RPG.
TheSithEmpire
date Posted: Jul 28, 2006 11:14 AM
I'm glad you're doing it. Many of us who never got the opportunity to play the game and weren't about to read RPG scenarios just for the fun of it can now benefit from some of the better stories from the early WEG days in a narrative format. And as a timeliner, it allows me to place the events in the context of a historical framework (something that really couldn't be done with non-linear games) where audiences can truly enjoy them.
TheSithEmpire
date Posted: Jul 28, 2006 11:25 AM
You mention you hope to prevent others from utilizing the characters in the greater EU. I think that's a mistake. All consideration for the 20 old RPG sessions a small cadre of young gamers had, I don't think it does anyone a disservice to have the "real" story unfold. And if someone's going to take offense (a not entirely stable response I might add), well, the existence of this strip alone already ensures that. Going the extra 20 miles to keep this story peripheral so that they can ignore it and not "ruin" their EU experience is extremely nice on your part, but IMO, perhaps a little too nice. And besides... Tiree is already part of the EU under a different name! ;)
TheSithEmpire
date Posted: Jul 28, 2006 11:29 AM
Finally, I have to say I'm going to miss your artwork when you turn over the reigns to someone else. I've grown attached to the little quirks and idiosyncracies you infuse your characters with. Those nuances are special and unique to you and no one else is going to replicate that.

That said, if it will allow you to write more stories, then I imagine it's worth it. I know the art-chores are probably the most time-consuming. And I'm sure I'll get used to the new guy. If you're hand-picking him (or her) then you must be more than satisfied with the work they're capable of, and that's enough for me.
DJ Maul: Got Feet?
DJ Maul's Dancin' Cantina Party
date Posted: Jul 28, 2006 2:50 PM
I'll be honest and say I dont know a THING about the "gaming" that you speak of, but I DO enjoy the webstrips so I can tell you that they stand alone as a great story for those unfamiliar with their gamer orgins.

Sompeetalay
Sompeetalay's Source Blog
date Posted: Jul 28, 2006 3:41 PM
I never played the WEG RPG but I recognised the RPG roots of these characters :) WEG will always have that certain innocent roguish flair that started to vanish when more and more post 'RotJ'-stuff was written. Suddenly everything had to be a 'continuation' of the adventures of the heroes of Yavin. But these comics and stories are the proof that other adventures can be interesting as well. These stories contain more of the spirit of 'SW' than all those novels that take place after 'RotJ'.

Tatooine Manhunt, Strikeforce Shantipole & Battle for the Golden Sun are great stories for these guys. How about Crisis on Cloud City & Otherspace?
  jSarek
jSarek's Infonet
date Posted: Jul 29, 2006 1:01 AM
It's a lot like my resistence to accepting a canonical gender for Darth Revan

I understand. As someone who was glad to see canon tie him/her down, I can see I'm living no small amount of hypocrisy when it comes to *my* stuff. ;)

But when it comes to game-related stories and lore, be it electronic or dice-and-paper based, there always has to be some compromise between direct first-person experience of a storyline, and what the 'galactic history' ends up recording as fact.

And nebulous game things ARE getting nailed down in the canon more and more - Abel's recent fixing of the team in the Video Board Game being a good non-PC game example. I suppose this was really an inevitable step at some point.
  jSarek
jSarek's Infonet
date Posted: Jul 29, 2006 1:05 AM
That said, there are some steps I can take to help keep the Rookies in the periphery, like trying my darndest to make sure no one else uses them in the EU so they can be blotted out of anybody's 'personal canon' by simply ignoring a single source.

I don't think this is really necessary. If the Rookies are canonically going to do this stuff, then when it's appropriate to use or mention them elsewhere, they should be. Either canonize, or canonize not - there is no "personal canon."

Nonetheless, I do appreciate that you've thought about how to make it less ... demoralizing? ... for those of us geeks who care about such things. :) And I'm quite glad you're bringing some of the more obscure WEG stuff out back into the light.
Hedec Ga
War Journal of Hedec Ga
date Posted: Jul 29, 2006 11:44 AM
Either canonize, or canonize not - there is no "personal canon."


Amen.
  Arf Maul
We'll Blow Your Planet Up!
date Posted: Jul 31, 2006 5:31 AM
"Kestrel" had a different name back then which I wasn't about to use in an official story due to copyright concerns.

Aha, so that explains why you hinted that "Kestrel" might only be an alias in your Week 5 annotations of Rendezvous... nice touch :)

Also, there was a fifth and sixth Rookie that may or may not enter the picture in the future. We'll have to see.

We'd love to meet them!
TalonCard86
The Mofference is now in session!
date Posted: Jul 31, 2006 8:41 PM
Keep up the good work--do you have an artist lined up yet? I'm looking forward to seeing more Rookiees adventures, and I'd love to see them have some kind of "cross-over" storyline with the Evasive Action kids (sort of like the two Jabiim stories in Republic/Empire.) Any chance we could see some short stories or short comics starring the Rookiees on Hyperspace for special occasions? :D

Personally, I don't have any problem with the specifics from these kind of games being nailed down, though I do think that authors should wait a few years before doing so. Abel's RPG articles do this fairly well; he almost always caps off an open Adventure Seed from a previous article, while providing a new one for gamers to play with.
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